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ABCs of OOP Objects

Object Usability

OOP objects mimic (imitate) real world objects:

Like real world objects, you typically can do the following to an OOP object:

  1. Create IT. (See Creation)

  2. Give IT a name. (e.g., In order for a person to respond that is being called in a crowd of people, he/she should be called by their proper name.—“Hey, Bob”, not “Hey, You” in a crowd of people.)

  3. Talk to IT and Tell IT to do something OR have IT Tell or Trigger another object(s) to do something. For example, when a button object is clicked (triggered), tell another object (e.g., a box) to animate across the screen.
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